Youve already got dragons, and magic spells, and alien planets, and werewolves, and superheroes in your game. Why would you need it to be any weirder?
Because, when you get down to it, what isweirdother thannew and interestingand who doesnt want their stories and characters to be more interesting? Dragons and alien planets and weve all seen them before. Sure, you can still make them compelling or create a gripping story around thembut to do that? Youre probably going to add something new and interesting.
Youre going to make them, in some respect,weird.
Weird might mean dark, unsettling, or difficult to understandbut it doesnt have to. Weird can fit into any game, at any table. It brings mystery, interest, and curiosity to places where things might start to feel stale or repetitive. Think of it this way: when you first started playing RPGs, they were exciting, new, and utterly captivating, right? The weird is just a way to keep fueling that feeling, no matter how long youve been playing. And whether you want something interesting, surprising, over-the-top gonzo, or even whimsical, youll find a seemingly unending stream of inspiration no matter what your game system, genre, or style.
The Weirdcontains more than 100 lists of ideas, each over 100 entries longthats well over 10,000 (more like 12,000) mind-bending bursts of inspiration. The lists are organized by genre, so you can easily reference those best suited for your game, whether its science-fiction, horror, fantasy, or whatever. Use them during game prep or on the fly to build great characters, encounters, or campaigns.
Say the PCs just wandered into a barand you dont want it to be like, well, every other bar or tavern. Flip to one of the Weird NPC lists and make the owner or a patron really unique. Or run with any of the following:
Perhaps theres an unexplained object sitting on the bar (colored by an entry on the Weird Typical Item Enhancements list). Or the some of the patrons use a Weird Way to Communicate. Or theres a resident dog, affected by a Weird Creature Appearance. Youll never run out of ways to make this bar scene unique and memorableand to bring that same color and verver to any location, character, creature, encounter, or plotline.
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